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By dividing my experience into smaller pieces I can approach each space separately giving me a clean slate to work from, instead of needing to make everything fit into the same level. To make them fit together I combine the levels thematically to make the levels feel connected.

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Part 2: Twist & Action
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Legend

Combat Space

Exploration Space

Hub/Camp Space

Player Path

CS:

Name of combat space

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This level is inspired by games like The Division & Uncharted. 

A 3rd person shooter, with a focus on Combat Encounters & Level Design

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