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Level Designer
Equilibrium Scripting Showcase
Introduction
The goal of this project was to create engaging and interesting puzzles wrapped in a cohesive area design. I wanted to challenge myself by working with a top-down perspective and increase my experience and ability working with games through other form factors like classic third/first person forms.
I wanted to start the experience in the middle of a hypothetical game building upon it with challenging puzzle design and engaging mechanical progression.
Breakdown
Process
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