top of page

Equilibrium Scripting Showcase

  Introduction

The goal of this project was to create engaging and interesting puzzles wrapped in a cohesive area design. I wanted to challenge myself by working with a top-down perspective and increase my experience and ability working with games through other form factors like classic third/first person forms.

 

I wanted to start the experience in the middle of a hypothetical game building upon it with challenging puzzle design and engaging mechanical progression.

Breakdown

Process

bottom of page