What I'm showing
Scripting has so far been my main focus of this project, scripting tools, and mechanic prototypes so I, later on, can focus on the level design of the game.
This is a showcase of the dynamic camera system I developed for this game project.
This system links actors that can be interacted with (levers, buttons, etc.) with things that get interacted with (Doors, platforms, other levers, etc.)
The door mechanism is made as diverse as possible by making door rotation and activation customizable.
This shows some of the art and environments I've made so far in the game. I made them mainly as concepts, so I can get a clear picture of how I wanted the environmental storytelling should work with the level design.