This is a small multipath level I worked on for 3 weeks, this project was made so I could expand my design knowledge of multipath design instead of linear projects.
Walkthrough of level
The different paths the player can take through the level
This is a small project I made in around a week, this is a puzzle level that is supposed to be an introduction to the puzzle mechanics in a non-existing game.
The things I want to show with this level is my ability to introduce new mechanics to a player in interesting ways, the main flow of the level is the preplanning and reference gathering.