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A 3D Puzzle Platformar

Slumberland

”Traverse and glide through Slumberland in search of the missing stars so that you and the other inhabitants may sleep again” 

Overview
Reference game

Jak and Daxter: The Precursor Legacy

Project time

15 weeks half-speed = Around 300 hours

Engine

Gahstlight

My Contribution
  • Designed the game levels together ​with LD team (focused on level 1 and iterating the others)

  • Level art/decoration

  • Created project structure (for future projects)

  • Created main project pipelines and workflows

  • Project manager/ coordinator

Team

Level Designers:

Måns Mattisson

Lovisa Wirten

Frans Alexandersson​

Game Artists:

Alexander Ekengren

Frida Backman

Ylva Oknelid

Thea Arnman

Techical Artists:

Sabina Högvalls

Tomas Gustafsson

Oscar Kempe Söderholm

Animators:

Ella Lundqvist

Nanna Lundin

Game Programmers:

Jonathan Andersson

Alexander Frost

Lukas Ternelius

Thomas Holtz

Nils Hansson

Sound:

Daniel Svensson

Testimonials

Daniel Lindberg - Lead Activity Level Designer - Sharkmob

Very happy with Måns contributions to Exoborne here at Sharkmob. He has a very deep technical knowledge that rival seniors. Very humble and easy to work with and he finishes all tasks quickly at high quality. He also have a great sense for gameplay which makes him very versatile as a leveldesigner!

Impressed by his ability to make tools to ease work for the team (and himself). Very tough that we couldn't hire him, Måns gets my sincerest recommendations! We were vert happy having him on the team!

Lars Karlsson - Senior Level Designer - Sharkmob

Måns is an excellent designer and a very versatile developer. He has a rare combination of level design, game design and technical knowledge which makes him an asset to any team; AAA and indie studios alike.

I felt more comfortable handing off tasks to Måns than I would many senior developers I've worked with. It was clear to us in the team that we didn't need to micro manage Måns' work, as he showed discipline and self-sufficiency from day 1 of his internship. He responds well to feedback and is easy to get along with.

Unfortunate timing in the company (and gaming industry) is the only reason he isn't employed at Sharkmob right now. I have no qualms in recommending him for intermediate & junior positions.

Erik Leiram - Technical Designer - IO Interactive (X Sharkmob)

In the short time I got to work with Måns, he has been an invaluable asset to the team right from day 1.

While I was the feature owner for destructible objects he made so many of them that the vast majority of destructible objects in Exoborne are now made by him.
He made tools to speed up not just his own workflow but tools for everyone around him as well to make sure we delivered way more than what was expected in such a short amount of time. He's efficient, knowledgeable and very, very fast.

Every team needs a Måns! 🙌❤️

Måns Mattisson - Level Design Portfolio
Contact:
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