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  • Level designing all levels together with LD team mainly focusing on traversal and smaller puzzles.

  • Level propping/ Level Art

  • Project structure and a universally used asset list 

Animators:

Hedvig Kronnäs

Siri Forssell​

Game Programmers:

Kaspian Ringqvist

Amanda Hellberg Nilsson

Jonathan Disenfeldt

Olaus Klaveness

Tim Wennerberg

Music & Sound:

Assar Wade

Level Designers:

Måns Mattisson

Lovisa Wirten

Game Artists:

Assar Wade

Daniel Nilsson

Elden Bähni

Thea Arnman

Pitfoil

A 2D Puzzle Platformer

”Reawaken a once Desolate Steel Mill and manipulate its Forgotten Technology to overcome its Automated Defense System” 

Overview
My Contribution
Reference game

Limbo

Project time

12 weeks half-speed = Around 240 hours

Engine

TGE

Team
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